UX Bootcamp

This past year I designed and taught a UX Bootcamp for members of the Girls Who Code chapter at Georgia State University. The bootcamp lasted approximately 10 weeks with topics ranging from introductory design thinking to creating and testing functioning high-fidelity prototypes. The goal of this bootcamp was not only to teach students the basics of UX, but also how a design process flows from beginning to end. Students began designing and developing projects of their own, and presented them at the end of the bootcamp.

Program Outline

Bootcamp Duration: 10 Weeks

I. Week 1

  • Intro to Course & UI/UX

    • Expectations, class outline, tools to install, resources

    • What is UI/UX?

    • How is UI/UX related to web dev?

    • Careers in UI/UX

II. Week 2

  • Design Thinking

    • Early stages of design thinking (brainstorming, ideating)

    • How to brainstorm & start mapping out personal projects

    • Students will consolidate their project idea and narrow down key features they want their project to have

III. Week 3

  • User Research & User Stories

    • Students will define a maximum of 5 user stories in class to focus on when completing user research and design

    • Students will be instructed on creating their own surveys to deploy and collect results within the next week

    • Survey monkey, google surveys

    • How to stay user focused in survey questions

IV. Week 4

  • Low-Fidelity Wireframes

    • Students will learn how to design low-fidelity wireframes .

    • Students will define what pages they need to design out and will be expected to finish their low fidelity frames for the next week.

V. Week 5

  • Low-Fidelity Prototypes Continued

    • Continuing Low-Fidelity Prototypes

    • User Flows

VI. Week 6

  • Finishing Prototypes

    • Students will be given feedback on their first draft prototype and will be expected to finish their final draft within the next week.

    • Students will be expected to send their final drafts within the week in order to be approved to move forward with user testing.

VII. Week 7

  • User Testing

    • How to test your prototype + platforms to use

    • How to organize data and feedback

    • Students will draft their user tests and finish final checks of their prototypes.

    • Students will be expected to deploy their user tests within the next week and collect results.

VIII. Week 8

  • Presentation Guidelines

    • Presentation Guidelines & Rubric

    • Students will be expected to put together a presentation fully detailing their projects and design process 

    • Students will be expected to send presentations in prior to the next class to be approved.

IX. Week 9

  • Presentation Day!

    • Students will present their project and receive feedback.

X. Week 10

  • Fun class! A recap of the semester and celebration of project presentations.